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=== Magic as Skills ===
 
=== Magic as Skills ===
Magical ability is expressed the same way as the other [https://fate-srd.com/fate-core/default-skill-list skills in Fate Core].
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Magical ability is expressed the same way as the other [https://fate-srd.com/fate-core/default-skill-list skills in Fate Core]. Unlike these other skills however, you must pay 1 ''refresh'' in order to take a magic skill. You may also only choose one variant!
   
 
Casting magic is all about control of energy, and it is treated as a [https://fate-srd.com/fate-core/four-outcomes skill test]. Should you fail, you have two options:
 
Casting magic is all about control of energy, and it is treated as a [https://fate-srd.com/fate-core/four-outcomes skill test]. Should you fail, you have two options:

Revision as of 23:53, 30 January 2017

The exact origin of magical ability has always been somewhat of an enigma. It appears that magic is endemic at a very low level. Only a few gifted individuals have the sufficient magical energy required to become a magician. Back in the time of the Old Age, the use of magic was widespread. It appears that over the ages the number of magic users has declined significantly.

There are three different ‘Pillars of Magic’; Physical, Psionic, and Astral. Physical magic is the control of the basic elemental forces around us. Psionic magic is the use of psychic powers. Astral magic is the manipulation of spiritual energy and divine power.

Magic users are split into Adepts and Casters. Adepts harness the energy within and directly around them, altering and/or enhancing their abilities. Casters harness the energy in their surroundings, allowing them to launch a direct attack on a target.

Magic as Skills

Magical ability is expressed the same way as the other skills in Fate Core. Unlike these other skills however, you must pay 1 refresh in order to take a magic skill. You may also only choose one variant!

Casting magic is all about control of energy, and it is treated as a skill test. Should you fail, you have two options:

  • Force Control - The incantation proceeds as planned but you receive significant levels of mental stress. This is determined by the difference between your skill check total and what you needed to achieve. Succeeding at a minor cost results in 1 mental stress damage.
  • Lose Control - Control of the incantation is released, resulting in the spell going awry.