Soleil Wiki

The exact origin of magical ability has always been somewhat of an enigma. There appears to be a genetic correlation as there are those who have a family history of magical ability, however there have been notable examples of individuals who have received their gift from elsewhere.

Back in the time of the Old Age, the use of magic was widespread. Now, precious few are bestowed with its power.

Magic users are split into Adepts and Casters. Adepts harness the energy within and directly around them, altering and/or enhancing their abilities. Casters harness the energy in their surroundings, allowing them to launch a direct attack on a target.

There are three different ‘Pillars of Magic’; physical, psionic, and astral. Physical magic is the control of the basic elemental forces around us. Psionic magic is the use of psychic powers. Astral magic is the manipulation of spiritual energy and divine power.

Magic as Skills

Along with the skills in Fate Core, you can also take magic schools as a skill.

Each school utilises magical force in different ways. As a result, each school requires different specialist training and knowledge. It is possible for someone to learn two or more schools, however this will force a limit upon the levels at which the magic can be used. Therefore it is recommended that magicians specialise in a single school.

Casting magic is all about control of energy, and it is treated as a skill test. Should you fail, you have two options:

  • Force Control - The incantation proceeds as planned but you receive significant levels of mental stress. This is determined by the difference between your skill check total and what you needed to achieve. Succeeding at a minor cost results in 1 mental stress damage.
  • Lose Control - Control of the incantation is released, resulting in the spell going awry.